|>>||Anonymous 18oct2019(fr)13:02 No.71775 OP |P1
|New animation from minus8|
It's just a loop
|>>||Anonymous 18oct2019(fr)13:44 No.71776 A |P2R1
|Shame about the blur. The sprites without blur are in there but they're in two parts (butt and torso). I tried deleting the blurry sprite to see if it would just use the non-blurry ones but no dice. Hopefully some enterprising soul with more flash experience can make a non-blurry version.|
|>>||Anonymous 18oct2019(fr)17:36 No.71777 B |P3R2
|nice, so happy he is still releasing flashes!|
this one is guaranteed to get a non-blur edit sooner than later. no disrespect to -8 but why is it that people also have to "fix" his flashes by doing stuff like removing camera movement? he must have noticed them by now and could put in a static camera option himself, even if it was a "secret" like you press spacebar in his flashes to toggle camera it would be appreciated by many and the "secret" would spread like wildfire
disappointing to read that sprites were used and not vectors
|>>||Anonymous 18oct2019(fr)18:23 No.71782 A |P4R3
|It has shapes (vectors) too, not just sprites. BUT I just tried something weird that worked somewhat.|
I exported the blurry sprite as a SWF and opened that in the decompiler and it let me access each frame of the sprite.
Within the frames I could edit the data of the frame and turn off the placeFlagHasFilterList to False because that was what was making it use the blur filter. I only had to do that to one frame and delete the other 59 and the animation works in the preview without blur (but also without music and the background). Not sure if somebody trying to make this into a real thing would have to do that to every one of the 60 frames to keep it intact.
For some reason the blur filter on the frames isn't accessible in the full flash, only a glow filter. I can't figure out how import the non-blurry sprite into the full flash.