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Age: 31.05d   Health: 55.21%   Posters: 5   Posts: 6   Replies: 4   Files: 1+2

>>Anonymous  16sep2019(mo)09:08  No.71093  OP  P1
main changes include roughly doubling the frame count for a smoother animation without increasing the frame-rate (original was mostly a 12 frame animations spread over 24fps), a separation of the beginning loop to the finisher, which then transitions back into the initial loop, a button to advance through these segments, and a random blinking animation along with a bunch of small tweaks too numerous to list.

spent more time editing this one than it deserves, but it was a good learning experience. all credit to Miscon who drew the picture, and ArceeCola who made this animation based on said picture. i just edited it for shits and giggles.

~Outdated Bicycle meme - loop edit with button.swf (76.6 KiB)
1000x800, Compressed (Deflate). 220 frames, 24 fps (00:09).
Ver41, AS3. Network access: No. Text: No.
Bitmaps: No. Audio: No. Video: No.
[find in archive]

>>Anonymous  16sep2019(mo)16:59  No.71095  A  P2R1
Very nice. I wish I'd learn flash, but at this point it seems like the most suicidally outdated time investment possible.
If I knew how, I'd put together this SpeedoSausage animation into a single flash.
https://files.catbox.moe/g8gkrv.7z
>>Anonymous  16sep2019(mo)20:20  No.71099  B  P3R2
>>71095
>786MB.7zip
I ain't downloading that shit nibba.
>>Anonymous  28sep2019(sa)00:13  No.71403  C  P4R3
>>71099
this is 78.4 MB
>>Anonymous  28sep2019(sa)23:40  No.71407  D  P5R4
if there are tweens in the flash you can increase frame rate to 72 fps and just triple the distance between keyframes

unfortunately in flash a lot of animators decide "i will draw 12 frames per second" and then set the fps to 12 without realizing they can actually set it to 60 fps and still just draw 12 keyframes per second. tweens benefit greatly from it and if there are interactivity in the flash it also makes buttons react much faster. also makes it easier to time keyframes to streaming audio at 60 fps instead of 12.

it's been like this from the very start of flash yet i've always wondered why macromedia still made 12 fps the default standard for some reason, resulting in a ton of low-fps flashes in the heydays of the medium

>>Anonymous  28sep2019(sa)23:50  No.71408  D  P6
>>71095
learning flash is still worthwhile since you can export to movies as well. several artists do (and unfortunately never release the swf file as well, just the movie).

also Adobe AIR is basically flash. AIR can be used to create programs for windows or apps for android/ios. i wonder if Adobe will continue to develop AIR in 2021 and beyond. even if they abandon flash i doubt they will stop updating AIR. actionscript 3 is a nice language, not far from java




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Created: 16/9 -2019 09:08:58 Last modified: 17/10 -2019 10:15:29 Server time: 17/10 -2019 10:51:35