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Age: 7.36d   Health: 1%   Posters: 10   Posts: 15   Replies: 12   Files: 1+2

>>Anonymous  9jan2017(mo)19:06  No.43166  OP  P1
[G] Zone Bioshock

Zone Bioshock

Bioshock.swf (29.38 MiB)
1280x720, Compressed. 13978 frames, 23.96 fps (09:43).
Ver21, AS3. Network access: No. Text: Yes.
Bitmaps: Yes. Audio: Yes. Video: Yes.
[find in archive]

>>Anonymous  10jan2017(tu)03:27  No.43179  A  P2R1
Always nice to see this. The quality is far better than most of the shit you see online, especially considering the artist had to convert a 3d game into 2d graphics.
For anybody who doesn't know this yet (uhhh), press v a lot of times for a nice surprise in the end also wait some seconds after the last orgasm for some really nice music. (Yes the original song on youtube is full of edgy swfchan comments)
>>Anonymous  10jan2017(tu)15:22  No.43191  B  P3
Stop using parentheses when you don't know what they're for, faggot.
>>Anonymous  10jan2017(tu)15:59  No.43193  C  P4R2
wEEEEoooo, punctuation police on the job!
>>Anonymous  10jan2017(tu)16:29  No.43194  B  P5
That's literally, figuratively the objectively worst comment of 2017, based purely on a subjective view.
>>Anonymous  10jan2017(tu)21:25  No.43205  D  P6R3
if only he still released actual flashes. just look at these graphics. 29.38 MiB, a movie format would need over 1 GiB to get near the same quality and then you'd be borked the next time you upgrade your monitor resolution anyway
>>Anonymous  10jan2017(tu)21:46  No.43212  E  P7R4
Didn't he argue the other way around, saying the swf file was too big and he had to convert it to swf?
>>Anonymous  11jan2017(we)01:15  No.43218  F  P8R5
The fuck are you talking about? FYI, the reason he rendered the Ghost Busters project as a video is because flash has a limit of 16,000 frames which he hit over a year ago. What he had to do was separate each scene and cut them together in premiere for the final product.

Even if there was no frame limit you would be looking at over an hour of loading with severe FPS drops depending on the strength of your CPU. There's a reason everyone hates flash.

>>Anonymous  11jan2017(we)06:03  No.43228  A  P9R6
>>Anonymous  11jan2017(we)06:09  No.43229  G  P10R7
>looking at over an hour of loading with severe FPS drops depending on the strength of your CPU.

What kind of shitty potato are you playing this on?

>>Anonymous  12jan2017(th)06:48  No.43245  D  P11R8
Stop repeating this, the frame limit is for a single timeline, not the flash itself. If you just split the animation into two or more MovieClips it can be a million frames long, Zone of all people should know this. Loading times has nothing to do with anything and frame drops are due to low-tier CPUs (people buy a good graphic card and think their PC is good, kek).

There's indeed a reason why everybody hates flash and the reason is that they are extremely misinformed and won't listen when you point out stuff.

Honestly, what is "over an hour of loading" even supposed to mean, from where on Earth did you pull that assumption? Just from that sentence it looks like you don't know the first thing about the flash format other than what you have read on slashdot or something (meaning mostly echo-chamber nonsense when it comes to swf).

>>Anonymous  13jan2017(fr)00:02  No.43260  H  P12R9

So fuckers don't steal his works.

I support Zone move, now we won't be flooded with edited crap anymore. I think these low-lifes should die under torture, but stopping them is fine too.

>>Anonymous  15jan2017(su)01:19  No.43313  E  P13R10
boom baby, glad to see people know swf on an swf board

Also: Zone posted his own shit on /f/ and now he's OMG MAH PIRATZ?

>>Anonymous  15jan2017(su)08:49  No.43323  D  P14R11
>we won't be flooded with edited crap anymore
You mean we'll get flooded with the same Toph edits over and over again instead of exactly the same amount of edits but with something new thrown in there.

Zone dropping swf because of him not wanting people to copy his assets is the only reason I get and he should have just said so instead of inventing some excuse.

In the end it's still his paying customers that are losing out because you have to settle for a movie file instead of a glorious swf file that supports things like randomness, interactivity and scenes that can loop forever. (Its superior even without the vector graphics.)

Complaining about stolen assets is still a bit lame considering that these characters aren't exactly Zone's own work to begin with, he is riding to success because of somebody else's work as well (though naturally not as much as those that steal assets and just change a few things).

Besides there's no reason for us to complain about stolen assets anyway, we just get more porn. And Zone still gets pretty much the same amount of money, I doubt anyone that would have given Zone money in the first place somehow wouldn't do it because of some assets being stolen. I'd argue that it probably has worked to Zone's advantage over the years; every time Zone has been copied people have been there shouting "they stole from Zone". That's free advertising right there.

>>Pasha1001  15jan2017(su)18:24  No.43336  I  P15R12
Flash/Animate tools are very outdated. Thus I can understand Zone switching to bitmap videos. I always hoped Adobe would catch up but they never did. SWF is dying, it doesn't work well on Linux and doesn't even work on iOS and Android devices. I love vector art and I wish there was some way to make animated interactive svgs without having to code everything from scratch. But making vector art and then exporting it to bitmap is really stupid. I'm not gonna do that. Both Moho and Toon Boom can export swf so importing the animations in Adobe Animate and then exporting them to HTML5 will hopefully be similar to a swf. I'm gonna try this but I'll need a couple of month minimum. I'm still cutting those damn episodes.
Created: 9/1 -2017 19:06:39 Last modified: 17/1 -2017 03:47:51 Server time: 17/01 -2017 03:51:18